About/Cognition

Skill 06 / 06

Cognition.

Working memory, reaction time, sequence reproduction, planning. The skills firms screen for but nobody trains for.

What gets tested.

Easy is the definition. Normal combines two. Hard hides which one applies until you've done the work.

Number memory.

Recall digit sequences after a 3-second hold. A common screen at the desks in the syllabus. Length × accuracy.

Reaction time.

Choice RT with go/no-go gating. Penalty for false starts.

Sequence reproduction.

Reproduce a visual pattern. Length × latency × error.

Tower of Hanoi.

Plan moves, execute. Efficiency vs the optimal path.

Glossary.

A guided tour of how each test is scored and what a strong result looks like.

Why it’s scored differently.

Scored as a percentile against a rolling 30-day cohort rather than a fixed scale, so the bar moves with the field once players exist.

“If your reaction time is 30ms above the median,
nobody cares about your Bayes.”

Take a drill.

Other skills

Five more to sharpen.

Train them in any order. The system targets your level in each.

Join the founding cohort.

Be among the first traders to train on quanto. Early members receive exclusive pricing before public launch.

One email when the cohort opens. No spam.